Monolith Soft working on new in-house engine for large-scale projects

Weren't they already making large-scale projects?!

07 October 2024
by rawmeatcowboy 0
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Monolith Soft has been climbing higher and higher with each passing year since Nintendo’s acquisition. The developer has made an incredible name for themselves with the Xenoblade series, and they’ve also lent a helping hand in bringing some of Nintendo’s biggest franchises to life. While the studio has done incredible work so far, it seems they’re just getting started!

Monolith Soft has revealed that they’re working on a new in-house game engine. This engine is based on one Monolith Soft created in 2010 for Xenoblade Chronicles, and the plan is to greatly expand what the engine can do, with a focus on large-scale game development. The hope is that putting in these efforts now will reduce the amount of man-hours needed later.

Monolith Soft said they’ve reached a point where they can no longer tackle projects with a small amount of people, so getting things in order with a new engine is paramount. The studio also said that going with a third party engine wasn’t viable, as they needed an engine that was perfectly suited to their needs.

Currently, Monolith Soft’s devs are doing work on model rendering and effect engines that will be a part of this new engine. They’re also doing experiments with different technologies that could be employed in the engine as well.

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